I'm a Software Engineer from the UK, with over half a decade's experience in developing tooling and games for the Roblox platform!
I have been a member of the Roblox Platform since January 2017, where I started developing games on the platform in December of the same year
I believe I have a vocation for game development and aspire for it to be a full-time career, with computers taking up a good portion of my childhood.
I've mostly worked as a solo programmer on my projects, however I have worked in teams previously and am open to working in teams.
An Image of Sophie Fishing in Island Tycoon
This game was a project with Meknor and another developer named Barj.
Unfortunately, the game was discontinued due to Meknor's burnout and
I was removed from the dev team due to my age at the time, which was only
discussed after I had done some work.
Playverse Studio is a Roblox game studio with over 1 BILLION total visits.
I have worked on many projects, however none have been released yet due to unforseen circumstances.
My largest project was one named "Presidents!", a rap-battle styled game which involved two candidates arguing for who would be the best president.
Unfortunately, we planned this project around the launch of the Presidential Election in the US, and we missed our deadline - we also had problems with some of the features not working how we really wanted. This caused us to scrap the game and move on.
The Gallery below will show some screenshots and code snippets from "Presidents"
Click here for the gallery
This website was made by me to replace my old website. I'm by no means a web developer however I do want to put
this here
to show what I made myself.
This site was originally from a template by Akash Bhadange, which I have modified a hell of a lot to get the
current results.
Strongest Punch Ever is a small project that I worked on in collaboration with Morl Studios. It is a simple game about punching and lifting weights to get more money and rebirthing.
I learnt a lot from this game, such as balancing economys and updating a game under deadlines. We have a 96% L/D Ratio with a Max CCU of approximately 300, nearly 50,000 favourites and over 450,000 visits! Below you can find a link to the game:
Brainrot Wars is a small game that I contributed an update towards in August.
Unfortunately, our ideas were clashing and we decided to part ways with the project. I however did get an update released, which added bosses to the game. You can find the game's link below:
Team Hydrogem is my own development studio.
Team Hydrogen is currently specialising in open source software, developing frameworks such as:
- Hydrogenand other unreleased things. We are currently working on our website - made in pure html, css and Javascript (and is currently killing me as of writing in October 2025), which can be found here.
Team Hydrogen's motto is "Think Different", highlighting how we want to be unique in the space and not repeat the same things constantly, like other companies.
We also follow the principle of quality over quantity, where we would rather make one high-quality game than many low effort brainrot games. Ethics and morals are important and shouldn't be overlooked in a business. That's how things go wrong.
* Okay, maybe a bit less. But I do love monster.
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Fun fact: I love Monster Energy. Mango Loco is my favourite monster, however Monarch and Ultra are really good too!